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Zogger!
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i hope they mesh WA and wwp together at somepoint, the servers anyway, so we can play each other, and maybe an ultimate worms 2D with the ranks and loads of cool shit working
that would be SWEET does ne1 know if that is possible at all?
it's what they were planning to do after W:a got rankings back instead of writing rankings for wwp. But I'm not sure they're ever gonna do the w:a patch, even though it was apparently "so close". I don't think their gonna do it with w3d out now tho.
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30.09.03 08:35 Post #16 | [Hide Sig (8)] [Profile] [Quote] |
jay
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ill probs wont be playing worms in 5 years tho
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30.09.03 11:22 Post #17 | [Hide Sig (0)] [Profile] [Quote] |
OPTiSSiMUS
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I changed the design 4 btp and the yellow writing isnt nearly as bad when it has a blue backround. I had it in green and then u couldnt even read it withouy highlighting it first. Also, with the new design I realize how horrible my avatar looks (u couldnt see the white pixels with the other 1) why didnt ne1 tell me???
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30.09.03 22:09 Post #18 | [Dont go here] [Hide Sig (3)] [Profile] [Quote] |
The Pope
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the white pixels are fine on the terrain style design. I dont mind white pixels bcos I have them in my pic often.
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01.10.03 15:26 Post #19 | [Hide Sig (14)] [Profile] [Quote] |
ReadMe
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if u mean the white pixels around the arrows, they look good, u should always really draw any dark objects with a 1px white border so they show up on dark bgs.
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01.10.03 19:01 Post #20 | [Hide Sig (7)] [Profile] [Quote] |
jay
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why are they there though? thats wot i wanna know. Ive never seen white pixels on popes stuff *looks at pope worm* pope has some on the pope worm, heh. is it to do woth the tranparent background?
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02.10.03 08:53 Post #21 | [Hide Sig (0)] [Profile] [Quote] |
C1
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no white pixels usually appear with anti-alias and it makes white pixels usually...
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02.10.03 14:45 Post #22 | [Hide Sig (2)] [Profile] [Quote] |
The Pope
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yeah, anti alias is the best option on drawing stuff, paint makes things look too chunky with their solid colouring.
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02.10.03 15:01 Post #23 | [Hide Sig (14)] [Profile] [Quote] |
C1
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ya. But if u dont want white pixels u gotta
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02.10.03 15:04 Post #24 | [Hide Sig (2)] [Profile] [Quote] |
The Pope
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yeah, still i would choose smoothness ova white rogue pixels.
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02.10.03 15:06 Post #25 | [Hide Sig (14)] [Profile] [Quote] |
C1
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i would but it depends
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02.10.03 15:07 Post #26 | [Hide Sig (2)] [Profile] [Quote] |
CBWhiz
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u f00z
anti alias and save in png, and you get partial transparency where the 'white' pixels would be
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02.10.03 16:48 Post #27 | [Hide Sig (3)] [Profile] [Quote] |
ReadMe
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not in IE tho, it doesn't support alpha transparency.
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02.10.03 17:44 Post #28 | [Hide Sig (7)] [Profile] [Quote] |
jay
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man this is beyond me, and im the 1 who asked the question
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02.10.03 18:01 Post #29 | [Hide Sig (0)] [Profile] [Quote] |
C1
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o ya thats wat its probably called. U can have that for gifs too. U "tolerance" and then it takes out more and more colors that are close to the transparency color. I dont use this often but i've tried it
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02.10.03 23:03 Post #30 | [Hide Sig (2)] [Profile] [Quote] |
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