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jay
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head down to the team 17 forum where deadcode posted an update concerning the WA patch. Looks as if he has been busy
Go See
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15.01.04 14:29 Post #1 | Last edited: 15.01.04 14:47 (The Wishmaster - 1 times) |
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xxdreameaterxx
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finnally at last were getting an update!
how long has it taken!
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15.01.04 14:42 Post #2 | [Hide Sig (0)] [Profile] [Quote] |
jay
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long enough. Loyal fans are rewarded though. So it seems
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15.01.04 14:48 Post #3 | [Hide Sig (0)] [Profile] [Quote] |
tundraH
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For some reason I can't get to the Team17 forum, but Deadcode also posted at CL2K, so I'll post it here.
Beta Patch Update
For those not familiar with the history of the Beta patch, here is a brief summary —
In early 2002, Spadge recruited me to work on an Official Patch for Worms Armageddon — I was honored to accept. This culminated in the Beta 2 patch that everyone is familiar with by now.
The original plan was that I would do the job at Team17 HQ in England. This didn't work out. Instead, I have done my work at home, submitting it remotely.
I took a long break roughly after Beta 2 was released, doing very little with W:A for quite a while. In the meantime, the Beta Patch has become ubiquitous. Perhaps some people have forgotten that it is a Beta, seeing how it hasn't changed for so long.
Well, the sabbatical did me good. A bit over a month ago the inspiration collided with me head-on, to continue work on Worms Armageddon! I have gotten a lot done so far. Here are some highlights:
* Game sessions are recorded to files and can be played back later. This is not like recording a video... it is the actual moves that are saved, which means the files are small and the playback is smooth and fully scrollable, just like the real thing. Speed can be controlled and the chat can be viewed.
* Full colour maps can now be played online. PNG compression is used, to minimize download time. "Map lag" is no longer a problem, since maps are sent in chunks with visible progress indicators.
* Map previews/thumbnails are anti-aliased for a smooth, informative appearance. All types of maps are now visible as a thumbnail preview, eliminating guesswork.
* Gameplay bugs are fixed, including: girder-anywhere cheat; lock-up after a timeout in placement; loss of worm selection and/or weapons in multi-round games
* Backwards compatibility. People using the latest W:A version will be able to play with people who still haven't upgraded from a previous beta. The newer versions will emulate older gameplay logic where necessary to ensure compatibility and synchronisation.
* Many rough edges in the GUI front end are smoothed over; for example, scroll bars and buttons are much improved, and chat bars get the default focus, eliminating the need for an extra mouse click.
Whilst I continue to work, things are being arranged at Team17, and gears put into motion. Cleanair is being released from the project, and his source collected; this will mean freedom in handling the server end of things. And, the future release cycle is being sorted and planned. Expect further updates on this.
Wormingly,
Deadcode / David
To quote Run, omgomgomgomgomgomg! Colour maps online, full game recording, use of PNG...
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15.01.04 16:57 Post #4 | [tundraH.com] [Hide Sig (0)] [Profile] [Quote] |
Zogger!
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wow, team17's probly been overloaded or something
This might get me playing W:A some more, at least for a while
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15.01.04 17:24 Post #5 | [Hide Sig (8)] [Profile] [Quote] |
meiapaul
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ooooooooooh go on go on go on go on zog, i wanna play u
but wnet is dead, as is t17 website....damn they suck
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15.01.04 19:46 Post #6 | [Hide Sig (0)] [Profile] [Quote] |
ReadMe
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dammit, why can they no do stuff like this for WWP!?!
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15.01.04 20:07 Post #7 | [Hide Sig (7)] [Profile] [Quote] |
xxdreameaterxx
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coz wwp suxs ass!
lol jks man
its taken a while but i am glad the patch has arrived!
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15.01.04 20:27 Post #8 | [Hide Sig (0)] [Profile] [Quote] |
CBWhiz
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cuz wwp is 'teh sux0rz'
I never did like WWP, seeing as it basicly WAS WA with new missions and a new feature or two. Plus WA used to have the Fiddler
Also I didnt like how they themed WWP with the 'friendly' GUI, and liked how WA was the 'armageddon' GUI. Made the game funner IMHO
I'm so glad we'll finally be able to play color maps online
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15.01.04 20:43 Post #9 | [Hide Sig (3)] [Profile] [Quote] |
C1
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i dont see where u can download it. Can sum1 post it?
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15.01.04 20:44 Post #10 | [Hide Sig (2)] [Profile] [Quote] |
Docta_Shade
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i dont fink its available for download yet C1...
The fing about joining the W:A and WWP communitys sounds like a v good idea.
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15.01.04 20:55 Post #11 | [Hide Sig (5)] [Profile] [Quote] |
C1
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hmm kinda hard to do seeing as the rope is different speeds.
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15.01.04 21:01 Post #12 | [Hide Sig (2)] [Profile] [Quote] |
Docta_Shade
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Mayb there could b a certain game room on WA and on WWP servers which allows a crossover of the games
i know wot im on about its jus hard to explain...
Nice sig btw C1
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15.01.04 21:04 Post #13 | [Hide Sig (5)] [Profile] [Quote] |
routine_error
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Mayb there could b a certain game room on WA and on WWP servers which allows a crossover of the games
If they did that, they'd have to conform to one set of physics/rules for the games, but other than that it might be possible.
I hope all goes as planned. It sounds badass, and will hopefully steer more people back to WA.
I don't know if he should have included backwards compatibility, some people might not ever go patch their game, and I especially wouldn't want them to be able to use that damned girder 'cheat'/glitch.
updatage:
It's still planned to unite the WA/WWP communities, yes.
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15.01.04 21:12 Post #14 | Last edited: 15.01.04 21:22 (routine_error - 1 times) |
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Docta_Shade
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but surely som1 wiv an old patch (or no patch at all) wouldnt b able to use that girder glitch on sum1 wiv an up 2 date patch? or would they ? i agree wiv u neway r_e backwards compatibilty shouldnt b inculded.
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15.01.04 21:25 Post #15 | [Hide Sig (5)] [Profile] [Quote] |
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