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[]SantaPeikko
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Hiya all.

It seems the forum is living quiet time atm, but I'd still like to present a question. I have seen some nice maps with a pixel art, but I haven't managed to find out how they do that axactly.

Here is one good example :

http://img222.imageshack.us/my.php?image=20081116155225uz4.jpg

Any idea?
Thanks for advance.
16.11.08 17:08
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[]Spleet
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BITmonkey. It will take any color BMP and essentially grayscale it to look like that.
16.11.08 18:18
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[S]Bloopy
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Quoted :: Spleet

BITmonkey. It will take any color BMP and essentially grayscale it to look like that.


Wrong.


The trick is to delete every second line of (horizontal) pixels from the source image. Make sure you use Hospital or Manhattan terrain. Play around with the brightness and contrast until it looks alright in the game.

But really, who cares now that WA supports colour png maps online?

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I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels?
17.11.08 02:08
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HyperSnapDX. Use it to grayscale, THEN use bitmonkey.
17.11.08 04:06
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[]TheAbdBoy
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Quoted :: Spleet

HyperSnapDX. Use it to grayscale, THEN use bitmonkey.


Don't listen to him. Bloopy is an expert at these things. He's one of the few people who managed to do this stuff well.

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17.11.08 04:28
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