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» TES4: Oblivion
emberstrife
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I've noticed that a lot of BTP users been playing Oblivion for some time now, yet noone commented about the game that was hyped over so much during the past year. What do you think of it, now that you've seen and played it for yourself? Are the reviewers giving the game 110/100 and saying it's sure to get GOTY right, in your opinion? What do you like, and what annoys the hell out of you in the game others call "perfect with a few minor issues"?
Also, the game is pretty much all about mods. Mods patch up the countless bugs, holes and imbalances in the game, add content and generally improve the game alot. However, it's somewhat hard to find good mods amongst hundreds of ones that just add imbalance to the game, cause problems, or are generally useless. What mods do you use and could suggest to others?
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16.04.06 16:17 Post #1 | Last edited: 16.04.06 16:19 (Emberstrife - 1 times) |
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Star Worms
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Well I don't find it as easy to play as Morrowind. To be honest, I don't see a huge difference in the graphical quality. Although it is nice, my poor GeForce 6600 finds it a little hard to handle and I've turned off the grass.
Another issue I've had is I can see icons and things in the background while I'm playing. For example, if I leave BTP open in the background, then go on Oblivion, I will be able to see the animated torsos. Also, while moving around, my whatpulse thing flashes and so do the internet icons. I'm sure it can't be hard to fix. With a game as advancaed as this I'm surprised they've created a simple problem like this - I've never had this happen before. Also, when I exit, it keeps the image on the screen so I see whereever I was before with the Continue/Save/Load/Options/Exit/Whatever menu in sepia. The areas for the icons in either corner go black. It's simple to get rid of it by clicking Show Desktop twice but it's irritating.
As for the game, it's been quite good so far. However on Morrowind there were so many little side quests. I have only come across a couple of these. Also, there are no houses to join. I really liked in Morrowind how if you got into the high ranks of a house, you got a town of your own. I thought that was a brilliant feature, as I'm sure many others did too.
My first impressions weren't very good. I could not make a character looking like myself. I either had to have a huge forhead, a brow that stuck out or a mouth that stuck out. It was also very hard to get the skin tone right.
I have enjoyed playing the game, and I still am but there are features in the game that could be improved. I feel they've spent far too long trying to make the graphics look good. I'd prefer it if they'd spent some of that time on the actual gameplay.
I haven't tried any mods myself. Maybe I will, maybe I won't. However, I may consider downloading some if they fix bugs in the game.
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16.04.06 17:12 Post #2 | [RealVG] [Hide Sig (11)] [Profile] [Quote] |
HarrY
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You can hide the whatpule icons in the systray. Right click and empty space on the windows toolbar>>properties>>customize button>>select whatpulse to hide.
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16.04.06 20:56 Post #3 | [Wormopoly!] [Hide Sig (13)] [Profile] [Quote] |
Star Worms
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17.04.06 12:05 Post #4 | [RealVG] [Hide Sig (11)] [Profile] [Quote] |
Akuryou13
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so far I'm really enjoying the game. the character customization has always been a favorite thing of mine and they added to it in this installation. granted, the changing of looks doesn't add anything to the game, really, but it IS nice not to have to deal with an ugly character at least.
the gameplay is about the same as morrowind, which is fine by me because I loved that game too, so having a new story line with an equally good gaming experience is pretty good IMO.
I bought a new X1600 video card for this game and I've recently upgraded quite a few other components on my computer, so I'm enjoying the game on High ! the graphics are REALLY nice and just add to the greatness of the gameplay.
overall, I'd say this game lives up to the hype and is an equally good game as morrowind just with an improvement in graphics.
....I do miss my levitation spell, though....
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17.04.06 12:55 Post #5 | [Hide Sig (4)] [Profile] [Quote] |
emberstrife
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Personally, Oblivion dissapointed me somewhat. Initially, the game overwhelmed me and i throughoutly enjoyed every moment of it, spent literally hours doing pointless things and just messing around (like, breaking into houses and stealing things, exploring the world, doing dungeons, etc). Then i started doing the quests, and the ones i bumped into turned out to be, by pure chance, the most interesting and best worked out questlines in the game...
Then, the game's charm started to fade. The quests left (main quest, Fighters'/Mages' guild quests, etc) were almost all boring (they all fit into generic formulas, such as "go to x/kill y/get z and return to me"), and as such got horribly repetitive. The game's countless amounts of bugs, even though mostly small ones, harmed the overall feeling of being a character in the game world somewhat.
The "revolutionary" Radiant AI turned out to be incredibly stupid - in big battles, at least half of the enemies always focus on you, ignoring your companions, and those soldiers that are supposed to act like tanks and keep them off you, just keep bouncing from target to target, not covering you from the mobs' retaliation at all; the boasts about "every NPC leading his own independent life" turned out to be bs - an NPC exits it's house, walks around a small area of land having conversations with every other NPC it meets that make no sense whatsoever (they exchange sentences unrelated to each other and leave), goes into another house, sits there for up to 8 (!) ingame hours, then just goes into his home and often, instead of sleeping, just freezes in the middle of a room until dawn...
Another thing i didn't like was the level scaling system. It's like communism - perfect on paper, yet horrible in implementation. When you level up, everything around you changes to match your character's stats. While this allows you clear out any area at any level with ease(you can even defeat the last boss while level 10!), it means nothing ever changes - fights don't become stronger or weaker, you'll have as much trouble beating a skeleton at level 50 as at level 5 - the fights don't change a bit over the whole course of the game, there's no strategy involved - you attack, block/dodge the enemy attack, attack again, drink potion, block, attack, and so on. Repeat until game completed. While that's not considered hack-n-slash, it gets horribly boring doing the same thing with the 1000th monster you fight as with all 999 before him.
The fact that you can't shape your class into another one during the game also adds to it. Once you've chosen to be melee in the beginning of the game, no matter how much you improve your magic-related stats (Intelligence/Willpower), you will never become a proper mage - spells that actually damage the enemy a lot, heal a lot of health or provide any other feelable benefits, will consume your whole mana bar at one cast, and it's back to the fighting formula i mentioned higher.
The loot tables kill any point there might be in clearing dungeons or doing tough and time consuming quests - you may take an hour to get to the end of a big dungeon, only to find pitifully weak/outdated gear at the end that you won't have use for anymore, but the randomly spawned bandit outside in the forest will have the latest enchanted gear with wildly powerful bonuses.
The game world aside from towns and unique quest locations deserves a separate mention - when Bethesda said most of the outside world is randomly generated, you thought it was a good thing, right? While the randomized forests do look absolutely spectacular even on medium graphics settings, they get boring really fast, since there's no objects of interest in them that would make them worth exploring - enourmously huge areas, randomly filled with a dozen different models of trees and randomly spawned bandits and forest animals occupy most of the game world, and aside from an occasional village, manor or dungeon placed in the wilderness, that's all - just trees...
Dungeons themselves show off the designers' lazyness - once you've seen one ruined fort, you've seen them all; once you've been in one set of elven ruins, you know how others will look like - the same assortmend of doodads, textures and objects are used for all dungeons of a type, only their placement and structure of the dungeons differ.
This also partially applies to planes of Oblivion - while each plane is different by the positioning of towers and what's required to reach the final chamber, the same set of models of ruins and doodads is placed randomly around the landscape, shaping your way to the tower. Which means, in the end, all planes of Oblivion are the same - nothing aside from the main tower's final chamber is worth your attention, and you can pretty much even run to it without entering any other buildings or attacking anything, since there's nothing else to explore anyway.
And finally, there's the weird interface.
Long time ago, Bethesda promised that it's game will be developed separatevely for the consoles and the PC, with the interface in each version being optimized for the platform it will be released on.
They ended up just porting the XBOX version to the PC, which resulted in the horrible interface you see in the game - awfully small inventory window, where you need to scroll for a few minutes to find something you need; a custom hotkey system which is well optimized for consoles(there's no other way to add hotkeys on consoles, simply enough), but looks like something from the stone age to people who played RPGs on the PC - only 8 slots to ease your digging thru the inventories, which are uncomfortable to bind and use, esspecially for spells.
In fact, a fitting name for the interface would be "A Mage's Nightmare" - instead of the usual hotkey bar on the screen that allows you to, say, quickly cast some buffs on yourself and your allies in mid-combat and cast an offensive spell by clicking the apropportiate spell icons from the bar, you must select each spell first, then cast it with the "Cast" key.
All other single player RPG games(like Gothic, Fable, etc) had simple and easy to use interfaces, why did Bethesda insisted to be original and make something barely usable instead of just using time-proven ideas?...
Edit: Woah, i wanted it to be a small rant, and it turned out to be more like a huge complaint letter. Sorry for that, i just wanted to "let the steam out"
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17.04.06 16:08 Post #6 | Last edited: 17.04.06 16:13 (Emberstrife - 2 times) |
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xskatex
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Personally, Oblivion dissapointed me somewhat.
yes, Bethesda Softworks tend to do that a lot.
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17.04.06 17:40 Post #7 | [Hide Sig (0)] [Profile] [Quote] |
Star Worms
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I hate the interface too. Everything is so motherf***ing huge. I have 1280*1024 so there's lots of space. Then they have this gigantic text, as if I can't read without huge lenses in front of my eyes. Now, I haven't checked the options, but I doubt there's anything to change that. It lets you view about 4 things in your inventory at the same time. Morrowind was simple - boxes. Lots of boxes with the image of that item which you hover over to see the stats. I also think all the lip sync is pointless. I honestly prefered in Morrowind where there was a box with the text of what the person is saying. I don't want to listen to the guy speaking, I just want to read what I'm supposed to do and get on with the mission.
I think that level idea is pretty stupid too. It means the game doesn't last anywhere near as long. Morrowind was and still is my favourite game of all time because it lasted so long, there were so many little missions to do all over the place. I could go and talk to some random person and they probably had a mission. I liked in Morrowind how there was actually a POINT to the guilds and other missions - to raise your level, gain money, get better skills. I don't see the point in any of the side missions if they're going to be the same difficulty.
I don't like how when you steal stuff, you can't sell it. Where's the point in that? I know there's obviously a theives guild but I haven't found it yet. I went and used a lockpick to go into the basement of a shop. The person did not see me, he was around the corner. Then a guard appeared and arrested me. I can't even sell a sodding strawberry that I stole! Do these people mark their strawberries just incase someone steals it? Yet again, I see there are no children in the game. What's the point in me completing all the quests in this game when everyone in Cyrodill will die out anyway?
There was a case on a Mages Guild mission where I had to wait and be ambushed by someone. The 2 members of the guild would appear and protect me. They start attacking this person. Then the guards start attacking the people who are trying to save me from being murdered. Then the guards start attacking eachother. Great AI.
Apparently Oblivion is 4 times bigger than Morrowind but it actually feels more like 4 times smaller. In Morrowind I would walk from town to town to save money, and also get quests. I no longer walk, I use travel. The game is slightly jumpy, especially when attacking something. I click to attack and by the time the weapon swings my target has moved somewhere else. And those sodding necromancers run around like headless chicken. They could probably compete in the Olympics. By the time I've clicked to attack they've run around me and about 10 meters away from me. The only way I can kill them is if I trap them in a corner where they can't run.
The weapons degrade too quickly and there's no warning as to how poor your weapon is unless you check your inventory. I did 1 mission and my weapon had gone from 100% to 35%. It's very hard to find places in town for what you want. In Morrowind it was simple - It would say on the door: Trader, Pawnbroker, Smith, whatever. Now I have to look for Jim Goggle's Workshop. I can never find someone when I need to. There was a quest where I had to find Earana. "Oh, she always hangs around the Grey Mare or the Mages Guild". It turns out she locks herself in her room at the Grey Mare. I tried sleeping/waiting in the hope she'd appear at the guild but it doesn't make a blind bit of difference - everything stays the same. The people are in virtually the same place as they were before and the weather hasn't changed a single bit.
What happened to the houses? They were great for Morrowind.
What happened to that great map Morrowind had? It was detailed with all the little villages. Now we get one with just the big towns on there. I'm not going to go exploring in the hope that I come across a village. I want to know where the village is and go there and do some quests.
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17.04.06 18:01 Post #8 | Last edited: 17.04.06 18:02 (Star Worms - 1 times) |
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