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moath
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How do i import .png levels into wwp?
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01.10.05 05:54 Post #1 | [Hide Sig (0)] [Profile] [Quote] |
Pioneer322
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you cant
.. well, maybe with the level importer (the flopppy disc iconfrige)
having the maps go into wwp/user/import
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01.10.05 07:26 Post #2 | [Hide Sig (2)] [Profile] [Quote] |
moath
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wpp doesn't detect .png files, however they're avaliable everyhwere to download...what's the deal?
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01.10.05 07:34 Post #3 | [Hide Sig (0)] [Profile] [Quote] |
Pioneer322
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then they were for W;a which supports playing png files with the new patches...
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01.10.05 07:46 Post #4 | [Hide Sig (2)] [Profile] [Quote] |
HarrY
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You don't import .png files. You import .bmp .jpg or .tga files and then you can save it as a png from there. But with wwp I don't think you can. Not that you need to.
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01.10.05 10:27 Post #5 | Last edited: 01.10.05 10:27 (HarrY - 1 times) |
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ArcBeetle
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If you want to use a .png level offline in WWP convert it into .bmp(With MS paint, for example) and you will be able to use it
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01.10.05 10:30 Post #6 | Last edited: 01.10.05 10:30 (ArcBeetle - 1 times) |
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moath
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okay another thing, why is there always an indestructable border @ the top when you import it? I read that this bug was removed in w:a
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01.10.05 16:10 Post #7 | [Hide Sig (0)] [Profile] [Quote] |
HarrY
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It only puts the boarder in if you have land on the very very edge of the map.
You should also know that wwp seems to take the first 16 pixels(I think) of width on the left and then put it on the right.
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01.10.05 16:18 Post #8 | [Wormopoly!] [Hide Sig (13)] [Profile] [Quote] |
xxxtra1x1x
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Oh yes, There will be blood.
Well, I thought it was 30 pixels....
Edit:W00t, 100 posts
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02.10.05 09:26 Post #9 | Last edited: 02.10.05 09:27 (xxxtra1x1x - 1 times) |
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HarrY
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I havn't played wwp or made maps for that game in years, you'd expect me to forget.
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02.10.05 11:17 Post #10 | [Wormopoly!] [Hide Sig (13)] [Profile] [Quote] |
Starfall
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I really wish that Team17 got on with letting us import .png maps...
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11.10.05 03:08 Post #11 | [Hide Sig (0)] [Profile] [Quote] |
HarrY
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Why? It really isn't that hard exporting/saving as a different file format.
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11.10.05 16:10 Post #12 | [Wormopoly!] [Hide Sig (13)] [Profile] [Quote] |
Glenn
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I really wish that Team17 got on with letting us import .png maps...
It's not Team17's problem. Deadcode is making the patches for W:A by himself. As in no help. He's working on W:A because his previous work (Silkworm, and later, Antisilk) were also for W:A.
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11.10.05 22:03 Post #13 | [Youtube] [Hide Sig (12)] [Profile] [Quote] |
moath
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what is silkworm and later antisilk?
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12.10.05 06:30 Post #14 | [Hide Sig (0)] [Profile] [Quote] |
ArcBeetle
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I have only heard about silkworm. It's a program for making cheats with the rope.
Antisilk I suposse it's for avoit silkworm.
But I repeat, I only suposse
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12.10.05 11:10 Post #15 | [Hide Sig (9)] [Profile] [Quote] |
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