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| ![[G]](/images/iconanon.png) Lord Mushroom Guest
 
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Is it possible to make some super-weapons have the same chance of being in a crate as a normal weapon?
 Can I make crates containing 3 grenades have 1 grenade instead?
 
 
 
 
 
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    | 10.07.05 08:49 Post #1
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| ![[]](/images/iconposts.png) ArcBeetle Statusless
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The 2nd thing is impossible I think 
However for the 1st thing you can use SchemeWorks:
http://www.blamethepixel.com/filedownload.php?id=0335 
or the BTP online editor:
http://www.blamethepixel.com/schemeeditor.php | 
    | 10.07.05 16:21 Post #2
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Why do cr8s sometimes have like 3 ropes in them?
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    | 10.07.05 17:52 Post #3
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| ![[ES]](/images/icon322a.png) Pioneer322 Orangie Orgy
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Ammo/power levels
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    | 11.07.05 01:24 Post #4
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| ![[G]](/images/iconanon.png) Lord Mushroom Guest
 
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I have tried using SchemeWorks and SchemeEditor to give super-weapons the same crate-frequency as normal weapons, but when I test the scheme in a hotseat game (WWP) the super-weapons come as seldon as always.
 Am I doing something wrong perhaps?
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    | 11.07.05 05:27 Post #5
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| ![[S]](/images/iconstaff_long.png) Bloopy Lazy, Busy, Fizzy, Crazy
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No, the game just isn't that customizable. You can't do either thing you are asking about. The crate frequencies have bugs too, like sometimes you get a skip go or something.
 WA will probably get those features with a new patch one day.
 ________________
 
 
 I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
 What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels? | 
    | 11.07.05 05:31 Post #6
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| ![[G]](/images/iconanon.png) Lord Mushroom Guest
 
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If I increase the crate frequency of normal weapons, will the super-weapons appear more seldonly relative to normal weapons?
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    | 11.07.05 05:34 Post #7
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| ![[]](/images/iconposts+2_long.gif) Glenn Forsetti
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The higher the frequency of normal weapons, the lower the frequency of super weapons, in general.  It should be noted that super weapons won't appear right away whether or not you set their frequency high (exception being select worm).  Super weapons don't appear until turn 15, if I recall correctly.
 Before you ask this question, it is impossible to remove select worms from appearing in th crates.
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    | 11.07.05 05:51 Post #8
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 No, the game just isn't that customizable. You can't do either thing you are asking about. The crate frequencies have bugs too, like sometimes you get a skip go or something.
 
Maybe T17 made those bugs at purpose, I mean, for make the games more strategic and they even cant be disabled by Scheme Editor
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    | 11.07.05 13:42 Post #9
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 Maybe T17 made those bugs at purpose, I mean, for make the games more strategic and they even cant be disabled by Scheme Editor
 
 
Nope, if I was programming WA, then I would make the same bug too. I'd be way too lazy to fix it too scince it takes me forever to fix things.
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    | 11.07.05 14:12 Post #10
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 Maybe T17 made those bugs at purpose, I mean, for make the games more strategic and they even cant be disabled by Scheme Editor
 
 
Nope, if I was programming WA, then I would make the same bug too. I'd be way too lazy to fix it too scince it takes me forever to fix things.
 
That's why you didn't code WA. 
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    | 11.07.05 15:33 Post #11
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That's why you didn't code WA.
 [/quote]
 
 
 guess you are right
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    | 11.07.05 23:06 Post #12
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Do you think I'd ever be hired by Team17? I don't think so X-D
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    | 12.07.05 04:37 Post #13
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| ![[G]](/images/iconanon.png) bean Statusless
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No it meirly imposible i wish u could do that
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    | 30.10.05 06:12 Post #14
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| ![[]](/images/iconposts+.png) Zippy Strange
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 No it meirly imposible i wish u could do that
 
 
Ok then...  I don't see how fixing a bug, such as having Skip Go/Surrender could be that hard to fix.  Just make those 2 elements not  appear in crates?
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    | 30.10.05 08:08 Post #15
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