DaWorm
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- Some people experienced a jerky game with 3.6.20.1, for a reason entirely unrelated to that which the timer workaround addressed. It was caused by the previous fix "W:A no longer uses 100% CPU unnecessarily." and is now resolved; it turns out that in-game, 100% CPU usage only ever occurred while minimised; yet in 3.6.20.1, the fix was applied even when the game was in the foreground.
- To avoid distraction, the phone icon (which could swap sides at any time in 3.6.20.1) now only swaps sides while hidden.
- Fixes affecting gameplay logic
- There was a bug in v3.6.20.1 where instant replays could diverge from what actually happened, especially if roping or mines were involved. Through a loophole, this also allowed the offline use of slow motion. The possible earlier use of the loophole is now reported when playing back replays in which it was used (pull down the chat to see such messages).
- In v3.6.20.1, schemes that had been externally edited to give weapons power levels higher than 5 stars no longer worked in the same way. This caused desyncs when playing back replays and playing online games using such schemes. Now, compatibility is restored, as long as the power levels lie within some "standard" ranges. All weapons must be <=20 stars; Mortar, Cluster Bomb, Banana Bomb, Air Strike and Napalm Strike must be <=15 stars; Skunk and Longbow must be <=10 stars; Axe must be <=5 stars. Schemes that break these limits will bring up a warning when loaded or when a replay is opened.
- Worms can now always dismount the Jetpack or Parachute by pressing Space, whereas before, this was not possible in Artillery mode (in which worms are forbidden from walking).
edit: listified it
:: Download Page ::
:: Download ::
:: Mirror ::
Thanks Again DeadCode!
BTW: no batty ropes feature yet
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03.08.04 13:13 Post #1 | Last edited: 03.08.04 17:00 (ZoGgEr! - 5 times) |
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Falkra
Holidays tomorrow, back here and on WN. Send PM
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thx for posting it, i'll try this right now.
Edit : Argh can't login wn, screen freezes and graphics show yellow dots everywhere.
re-edit : seems to be fixed, appeared to be a firewall crash.
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03.08.04 13:28 Post #2 | Last edited: 03.08.04 13:57 (Falkra - 4 times) |
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xEViLxCAtx
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I like how a worm survived from an offline warmer by instant replay. My worm felt into water, but it didn't in the replay, so I could keep warming! It happened twice in my game. Too bad it's fixed.
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03.08.04 16:24 Post #3 | [Hide Sig (14)] [Profile] [Quote] |
ReadMe
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what sort of warmer do you play where you can drown...?
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03.08.04 20:09 Post #4 | [Hide Sig (7)] [Profile] [Quote] |
Glenn
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It's all in the choice of map ReadMe. I used to warm on Dogma Shopping 2002.
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03.08.04 20:23 Post #5 | [Youtube] [Hide Sig (12)] [Profile] [Quote] |
ReadMe
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depends on what gametype ur warming up for i guess.
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03.08.04 20:33 Post #6 | [Hide Sig (7)] [Profile] [Quote] |
xEViLxCAtx
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I warmed in a shopper map.
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04.08.04 17:44 Post #7 | [Hide Sig (14)] [Profile] [Quote] |
DaWorm
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ALERT! W:A 3.6.20.3 Emergency Release
FIXES
- There was a bug in v3.6.20.2 causing improper emulation of v3.6.20.1. Using clustered weapons, skunks, longbows or axes could cause a desync. Now, v3.6.20.1 is properly emulated.
- To avoid invoking v3.6.20.2's improper emulation of v3.6.20.1, this version 3.6.20.3, when hosting, will avoid emulating .20.1 if there are players with .20.2 present; in this case it will emulate 3.6.19.19 instead. Note that there is still an exception in which a desync can happen: if you are not the host of a game, and the other people in it have a mixture of .20.1 and .20.2, then during the game the .20.2 players may desync and drop out. If the host is running .20.2 then the whole game could desync.
- The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash.
:: Download ::
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07.08.04 16:45 Post #8 | Last edited: 07.08.04 17:02 (DaWorm - 4 times) |
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dj canada
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I like how a worm survived from an offline warmer by instant replay. My worm felt into water, but it didn't in the replay, so I could keep warming! It happened twice in my game. Too bad it's fixed.
Yes, The same thing happened to me, and could not get the full replay from it.
Thanks for the "emergency" DaWorm. I will get the patch right away.
Edit: I can't seem to find 3.6.20.3...
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07.08.04 16:57 Post #9 | Last edited: 07.08.04 17:01 (DJ Canada - 1 times) |
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DaWorm
Another N00b To The Site Send PM Posts: 41
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Thanks for the "emergency" DaWorm. I will get the patch right away.
Edit: I can't seem to find 3.6.20.3...
thanks.
i added a link to it
forgot to link it
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07.08.04 17:03 Post #10 | [Hide Sig (0)] [Profile] [Quote] |
C1
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I like how a worm survived from an offline warmer by instant replay. My worm felt into water, but it didn't in the replay, so I could keep warming! It happened twice in my game. Too bad it's fixed.
Yes, The same thing happened to me, and could not get the full replay from it.
Thanks for the "emergency" DaWorm. I will get the patch right away.
Edit: I can't seem to find 3.6.20.3...
Download it at Contra Clan, if you can't find it.
http://borntoworm.com/cclan/index3.php?i=161
I posted the same thing in the general forum.
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07.08.04 17:41 Post #11 | [Hide Sig (2)] [Profile] [Quote] |
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