dj canada
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OK, 2 things:
1: Whenever I attempt to take screen shots while in W:A using "print screen" or "alt + print screen" and I paste it into an image editor program, it comes out as inverted colors with very very VERY high contrast....
2: I was looking in my W:A folder and notice a PERFECT screen shot file of when I was playing a BnG game... yet... I have no idea how I did it
The 2nd question is an easy one to answer, most likley. But the 1st Question... I am lost here...
Either way, I wish to know how to take clear pictures of moments in W:A
Side Note: I seem to have trouble extracting "schemes" or "maps" from saved replays.... could someone explain this to me?
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26.07.04 20:33 Post #1 | [Hide Sig (0)] [Profile] [Quote] |
Falkra
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Read the friendly manual (widely known as rtfm), hehe, this is from the readme file of the patch:
Ă‚â€¢There is now a built-in screenshot key that works in game. The key is Pause, and it saves screenshots in PNG format using minimum compression for speed. They are named screenNNNN.png and are stored in the main Worms Armageddon folder.
(j/k)
edit : don't worry, i always forget to read the readmes.
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26.07.04 21:16 Post #2 | Last edited: 26.07.04 21:18 (Falkra - 1 times) |
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Glenn
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To extract a scheme or map from a replay, all you have to do is right-click on it and choose (surprisingly) extract map or extract scheme.
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27.07.04 00:12 Post #3 | [Youtube] [Hide Sig (12)] [Profile] [Quote] |
dj canada
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oddly enough, I could not extract anything thur' this method untill the latest patch...
but it works now so I'm not complaining
Thanks 2 both of you
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27.07.04 05:11 Post #4 | [Hide Sig (0)] [Profile] [Quote] |
Falkra
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This new extracting thing is really good in my opinion, this way we can get every map we played one, as long as we keep the recordings, it's even better than the map thief option, no need to quit to get last map in cache.
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27.07.04 19:25 Post #5 | [My maps] [Hide Sig (4)] [Profile] [Quote] |
Glenn
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Unfortunately, it names the map by who was in the game, not by what the actual map name was...
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27.07.04 19:33 Post #6 | [Youtube] [Hide Sig (12)] [Profile] [Quote] |
Falkra
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Hum, that would be cool to get the original name, though i think people rename maps to classify them by author or gametype, and this could cause problems.
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27.07.04 19:41 Post #7 | Last edited: 27.07.04 19:41 (Falkra - 1 times) |
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dj canada
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who cares what a "file name" is called... i rename most of my downloaded maps anyways so I may find them easier... as long as it says the creators name ON the map... who's to complain...
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28.07.04 00:26 Post #8 | [Hide Sig (0)] [Profile] [Quote] |
C1
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I'd actually like the scheme to be shown in the recording name. That would be very helpful. Hopefully, deadcode adds that.
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28.07.04 01:40 Post #9 | [Hide Sig (2)] [Profile] [Quote] |
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