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[]Zippy
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Pictures of the weapon settings in the scheme...

An image!
An image!

Please email me for the scheme if you want to see it until I make a link for it... To see that clock thing, go online for it.

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25.07.04 08:34
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... i pity da foo ... cos da fool pitys me ...

isnt that because some1 messed around with it in a scheme editor?? because did that and it came out like that...

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25.07.04 15:42
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[]Glenn
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The weapons that are messed up are weapons that were overpowered. And I already know what you're going to say, it's Bloopy's scheme, isn't it ;).
25.07.04 16:01
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[]Zippy
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Uhhmmm... No... I have a link now, see it for yourself.

Click here to Download It!

Edit: The scheme will not open with SchemeWorks, but it will load up perfectly when you select this in W:A.

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25.07.04 19:45
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[G]cyrax
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Who did you say made that scheme?
25.07.04 21:40
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[]Zippy
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Well, it was Bloopy's 30 Shopper scheme. So I opened it with NotePad and changed 1 letter. When you try to open it with scheme works it says "Run Time Error" but it can be played in the game.

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25.07.04 23:18
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[]Glenn
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Quoted :: Glenn

The weapons that are messed up are weapons that were overpowered. And I already know what you're going to say, it's Bloopy's scheme, isn't it ;).


Quoted :: Duke

Uhhmmm... No... I have a link now, see it for yourself.


Quoted :: Duke

Well, it was Bloopy's 30 Shopper scheme. So I opened it with NotePad and changed 1 letter. When you try to open it with scheme works it says "Run Time Error" but it can be played in the game.

Don't those two contradict each other. Anyway, like I said, it IS Bloopy's scheme. And like I said, the weapons that are messed up in the in-game scheme editor ARE the overpowered weapons.
25.07.04 23:53
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[G]jay
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i dont understand anything of whats being shown. Im slow, yes i know. But could someone explain?
25.07.04 23:55
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[]Glenn
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Those weapons that have the messed up displays in the power settings are overpowered. Thus, they are bugged when you play the game (usually they disappear on contact with something). That's the fix Deadcode put into the game to prevent the overpowered schemes (those schemes promoted desync). The display mess up also carries over to the ammo settings, where the bullets get replaced by delay clocks.
26.07.04 01:15
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[S]Bloopy
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I'll have to update my schemes sometime... moleshoppers will suck with crappy little moles though!

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I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
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26.07.04 03:34
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Quoted :: Glenn

Those weapons that have the messed up displays in the power settings are overpowered. Thus, they are bugged when you play the game (usually they disappear on contact with something). That's the fix Deadcode put into the game to prevent the overpowered schemes (those schemes promoted desync). The display mess up also carries over to the ammo settings, where the bullets get replaced by delay clocks.



thanks. I was totally confused. :P
26.07.04 11:36
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Reply to Oringinal starter post:


I have this one scheme I made myself with the in-game scheme editor... but for some reason, a few of the items I had on unlimited showed up as total blanks (like the motor on your picture there duke), but the scheme still worked perfectly... I only noticed this tho after installing the latest patch.... so, who knows what is going on


Dead-Code will figure it out :)
26.07.04 20:24
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