Zippy
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Please see this Recording, you'll be glad you saw it. Btw, towards the end where all the worms do nothing... We were booted at that point so please exit when it gets to that part... And stuff...
Click here to see it!
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05.07.04 11:23 Post #1 | Last edited: 05.07.04 11:25 (Zippy - 1 times) |
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jay
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heehee. Thats pretty funky.
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05.07.04 11:59 Post #2 | [Hide Sig (0)] [Profile] [Quote] |
Falkra
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Is there a way to see WA recordings with an external program, I don't have WA and would like to see some recordings...
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05.07.04 12:05 Post #3 | [My maps] [Hide Sig (4)] [Profile] [Quote] |
vision
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nah, there is no externel programme, you have to have the game and the latest patch to view games...
i watched it, its the first time ive ever seen anything like that...i dont see how it works, im guessing its just a little bug in the patch, i cant see it doing any harm tho...
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05.07.04 13:08 Post #4 | Last edited: 05.07.04 13:14 (VisioN - 1 times) |
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Zippy
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I already found out how to do it, it works on WWP too the exact same way.
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06.07.04 14:02 Post #5 | [Hide Sig (11)] [Profile] [Quote] |
Glenn
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Nice job there. It looks like the water is a pixel or two above a water drop. So then, how do you do it?
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06.07.04 17:40 Post #6 | [Youtube] [Hide Sig (12)] [Profile] [Quote] |
Star Worms
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07.07.04 13:06 Post #7 | [RealVG] [Hide Sig (11)] [Profile] [Quote] |
VIPer
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The water level was set at 3 pixels(by accident . It is very easy to do it. I know i'm not alone duke. Most of my friends have done it once or twice. It just looked funny at the time so i thought i'd upload it.
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08.07.04 09:32 Post #8 | [Hide Sig (0)] [Profile] [Quote] |
Zippy
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It's easy to explain, you need rope push force to create the ghost worm. It's possible to bounce on a 2/3 pixel heighted water. The worm is looking like he drowned because he went deep enough but he flies bcuz that's the rope bounce force that would be given off. He goes thru all the terrain bcuz of course the worm is not programmed to go thru any when he's sinking thru the water... The only reason I typed all that is to make myself look smart.
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08.07.04 11:42 Post #9 | [Hide Sig (11)] [Profile] [Quote] |
Glenn
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Nice job there. It looks like the water is a pixel or two above a water drop. So then, how do you do it?
Wow, I was right. Now then, to see if I can set a map up to do that.
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08.07.04 14:47 Post #10 | Last edited: 08.07.04 14:50 (Glenn - 1 times) |
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Star Worms
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08.07.04 17:44 Post #11 | [RealVG] [Hide Sig (11)] [Profile] [Quote] |
xskatex
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wow, that looks cool
Duke's explanation seems the best
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08.07.04 20:17 Post #12 | [Hide Sig (0)] [Profile] [Quote] |
wza
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thats really old, but the thing that amazed me is when the ghost worm skimmed
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08.07.04 23:20 Post #13 | [Hide Sig (0)] [Profile] [Quote] |
Spleet
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true, when it skimmed on the water it still went through the terrain
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09.07.04 01:23 Post #14 | [Hide Sig (3)] [Profile] [Quote] |
Zippy
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And the skimming worm turned into a normal worm.
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09.07.04 04:16 Post #15 | [Hide Sig (11)] [Profile] [Quote] |
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