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Zippy
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Can this fort game be a... Fort Shopper in anyway?
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19.05.04 01:12 Post #16 | [Hide Sig (11)] [Profile] [Quote] |
Star Worms
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19.05.04 14:07 Post #17 | [RealVG] [Hide Sig (11)] [Profile] [Quote] |
Zippy
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Hahaha, the catapaults look funny.
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19.05.04 15:20 Post #18 | [Hide Sig (11)] [Profile] [Quote] |
jay
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like acual buildings, knock holes out of them and they fall down etc.
so it uses some sort of havoc engine? i doubt that...
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19.05.04 16:19 Post #19 | [Hide Sig (0)] [Profile] [Quote] |
MrrLL
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Wow, the Basilta (or however you spell it) looks simple made...
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20.05.04 01:51 Post #20 | [Hide Sig (5)] [Profile] [Quote] |
Zornor
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I think that's intentional, because those are olden day forts anyway. You can tell by the knight's helmet and the pharoah's hat/crown.
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27.05.04 05:33 Post #21 | [Hide Sig (0)] [Profile] [Quote] |
the candy man
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The first screen shot looks like the training level on W3D dont you think?
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27.05.04 07:32 Post #22 | [Hide Sig (0)] [Profile] [Quote] |
Star Worms
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27.05.04 09:48 Post #23 | [RealVG] [Hide Sig (11)] [Profile] [Quote] |
Nameless_Soldier
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Were the trees intended to do that?
Anyway, it looks good so far.
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28.05.04 02:19 Post #24 | [Hide Sig (1)] [Profile] [Quote] |
Zornor
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I'm taking a crap guess, but I reckon that the trees looked like that (not that I have W3D) because the trees would be killed and there's no point in making a really cool tree that'll die in the first 4-5 turns.
They put more detail in Forts because the trees won't die anyway.
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28.05.04 06:15 Post #25 | [Hide Sig (0)] [Profile] [Quote] |
Star Worms
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...and because they can make the landscapes more detailed because WFUS isn't using poxels.
In W3D the trees were blocky because poxels were big blocks. Hence why cliffs had lots of 'steps' and it wasn't a smooth cliff.
However on some levels on W3D poxels were stretched so they could make things like fences. But if the stretch them too much then when they are hit a huge section will be blasted out because they'll be much longer. If they used this on maps which were available for multiplayer then it would mean it would look pretty stupid blasting a gigantic hole with a cluster bomb.
::Edit::
500th post
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28.05.04 11:47 Post #26 | Last edited: 28.05.04 11:48 (Star Worms - 1 times) |
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Bloopy
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yeah, all there was was the random map maker (Which made bad maps)
Don't forget soundbanks, I even made a sort of tutorial about making W3D soundbanks, it's on my FAQ page.
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I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels? |
28.05.04 15:07 Post #27 | [Planet Bloopy] [Hide Sig (7)] [Profile] [Quote] |
HarrY
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omg, i cant believe iv missed this thread....this game looks mega snizzy snazzy
2 hell with poxels
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28.05.04 18:37 Post #28 | [Wormopoly!] [Hide Sig (13)] [Profile] [Quote] |
Zornor
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LOL, from all this W3D sounds preeeeety crap
Rhino Gun sounds weird, I wonder what the gun itself looks like.
From the looks of things, you may be able to go into your fort and throw things like grenades out from them.
And someone's already said this, but once a big part of the fort is destroyed, bricks will fly, and just like a banana bomb, they will probably send worms flying if they're hit by them.
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29.05.04 11:02 Post #29 | [Hide Sig (0)] [Profile] [Quote] |
xxfuzzballxx
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Wow, this game looks great, i just hope it is better than 3d...
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01.06.04 09:16 Post #30 | [Hide Sig (0)] [Profile] [Quote] |
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